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1. Driving rules & general rules
a) Blocking AND weaving is not allowed.
The lead car may make one defensive move, and it must be prior to the following car's attempt to pass. If the lead car moves after the following car's pull out to pass then that is Blocking. Blocking will be Penalized.
Weaving to avoid the draft of a car behind is NOT allowed. Even if the car is many car lengths back, you must drive the line you would take if no one was behind. You are allowed one defensive movement only. Penalty :30 or more.
b) Two wheels must be on road surface or curbing at all times.
We realize that is not always possible. What the stewards (see "2) Law and order") will be looking for is repeated violations. Four or more violations will get time penalties.
We may announce stricter exceptions on specific tracks and turns; such as all wheels on track and curbing only. Notice will be given in the race thread as these come up.
c) Spinning on track
If a driver spins on track, he absolutely must take care not to harm others! This also applies to rejoining the track. If you lost the car be man enough to accept it. Easiest method is to immediately lock the brakes and hold until car is completely stopped.
If you loose the car and are on track and there is traffic, break until all traffic passed!
Penalties will apply for accidents caused by not heeding this rule.
A Taunt saying "Take care" or "yellow flag" will help as well as Teamspeak.
d) Using your horn to pass lapped traffic...
...as in "I've got speed and can easily pass here, so I'll take this side of you and I'm letting you know so you don't accidentally move into me"
The car being passed will not change his line, the passing car will move around the lapped car and use his horn to let them know.
e) Please keep taunts to a minimum.
f) No long taunts
g) Disconnects
If a player drops during first lap, session may be stopped and restarted. If it happens a second time the remaining players will keep racing. These races are too long to endlessly restart. It will be a disappointment if it happens, but look at it as a if you were in a real race and your engine just blew. (if you have an unstable internet provider it might be wise not to participate)
h) Crash, what now?
Crashes do happen, nothing we can do against it.
If you hit someone, you are expected to wait off track (so as not to harm others) for the one you hit to overtake you and do not try to overtake until the next curve is finished. Otherwise a penalty will apply.
If you get hit by someone, you are expected to go back on track as fast as possible without harming others so that you both (the one that waited and you) dont loose more time than necessary. If you hang around, whining or insulting, a penalty applies to you.
Use teamspeak, the conversation is a) direct and b) possible whiie driving.
2. Law and order
To have a regular tournament and decisions (if needed) along it, we proudly present you the Steward of races: DonaemouS
Whenever it comes to incidents, critical situations, complaints and maybe penalties, DonaemouS is in duty to watch replays, talk to involved people and have a penalty applied. He is free to have other people (helping Stewards) on a situation by situation if needed. We (the organizer of the tournament) will follow his law.
The Organizers (Toad and Alphonse) are in duty to have the tournament set up, feed you with information and complete the information on the web and forum do the ranking and so on. We decide on tracks, weather, invitations and all stuff not related to race-incidents.
3. Invitational character and Groups
There are limited spots to the tournament, players will be chosen from the list of entries. There will be a luck factor involved in the process of elimination which will include time trials, car choice, (more variety - more fun) and player history. Le'ts face it, if you are BillyBob, master of BadLove, your chances are nil of getting into this tourney. If you are not chosen, don't take it personally.
We are trying to have 10-12 players per group in 2-3 groups.
There will be dedicated group leaders and hosts for all four races. If a host/leader does not change groups because of his standing, he will host the following race as well.
Of course we need reliable hosts to support (if ever possible) 12 players.
We hope this will work out...
4. Cars
The Tournament will use only -TCC cars. Once a participant chooses his car for the qualifying, he keeps it for all races. Tracks and cars will be current version and participants will be trusted to have the same versions.
To achieve close racing, many efforts were put already to have some cars slower, some faster to reach about the same performance.
The final list of allowed cars can be found under "cars"
5. Races / Schedules / Organization
The tournament will consist of 8 races. Races will last 50+ minutes. The races will be held on eight separate weekends, on Sundays, at 21H00 UTC. We need solid hosts that support up to 12 players. If this is not possible within a group, a surrogate host will be used.
NOTE: If no player in a group can host a race that group might be delayed for 60 to 90 minutes until a host from another group to become available to act as surrogate. There might also be the option of someone from the outside act as surrogate and keep the event at scheduled time.
(perhaps someone interested in the event but could not commit to joining 8 races)
The designated group leader/host will oversee placement and start of race. There will be no rolling start. Players will join the host in their allotted grid position.
After the first race, second race groups will be made up much in the same manner as in RRL but pole positions will be determined by screen capture times of previous race.
A player that misses a race will remain in the same group/grid position with the other players being shuffled around that player with the time results of their race.
Points are awarded at two levels.
1. Points for the finishing position in the respective groups:
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RACE WITH
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POSITION ->
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
| POINTS |
10 players |
14* |
12 |
10 |
9 |
8 |
7 |
6 |
5 |
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9 players |
14 |
12 |
10 |
9 |
8 |
7 |
6 |
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8 players |
14 |
12 |
10 |
9 |
8 |
7 |
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7 players |
14 |
12 |
10 |
9 |
8 |
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* The reason for 14 points is that we think its possible with withdraws to have two groups of 12 only later on
2. Points for the total time in which players finish the race. So the player to have the fastest time completing the race receives 30 points and the player with the slowest time receives 2 point (still one spot left ;) ).
Missing players are not awarded any points and remain in the same group they were placed for the following race but moved to the back of the grid.
Less then 5 players and the race should be rescheduled by group leader. We are truly hoping that this will not happen and that all that chose to participate will have a serious degree of commitment.
Once the entry process is completed, volunteer designated host/leaders will be given the procedure for startups, capturing finish and redlogs as well as starting topics in the forums.
6. Tracks / Weather
We are planning to have long races, lasting 50 minutes at least.
Pit-stops will be included on tracks where it makes sense.
more information on tracks and weather available here
7. Bad behavior and consequences
Everyone who makes it into the tournament is expected to be a perfect gentlemen. Be nice or you will most probably not be admitted to a following event if one is held.
8. Pit-stops and information per race
We will have pit-stops in the tournament, as well as maybe track-specific rule-addons. Please be sure to read the forums frequently...
General Instructions on pit-stops:
* How to Pit:
Exit the track, be cautious, and considerate as wrecks in here will be embarrassing.
1. Do a complete stop first, while in a forward gear or neutral.
2. Place into reverse.
3. Rear wheels rotate visibly in replay.
Putting the car into reverse before stopping is no longer allowed. Do the sequence as you would with a real car, anything else is now a violation. Be nice to your gear box.
What is important is that you STOP, use reverse gear, and rotate the drive wheels in reverse direction. Distance is not important. In replay what we will look for is complete stops followed by rear wheelspin. Do that and you are golden.
* What NOT to do
* Fail to come to a complete stop in pit or reverse, a time penalty will be added to your final time. :15 secs Ouch.
* Pitting outside the two lap window, time will be added to your final time. :30 secs.
* Fail to pit at all, time will be added to your final time. 1:00 Real Bad.
* Fail to pit within the prescribed pitting area, between the ends of the last garage building.
* Pitting tips learned from MP testing:
* Pick your pit lap carefully as congestion in the pits can lead to incidents. Looking at the map helps, as you can clearly see dots of cars that are in pits.
* Can't get around someone slower than you? Don't pit when he does. You might be able to pass him while he is being serviced.
* Check your rear view and the map before you exit your garage and again as you enter turn 1.
* Even if you do a perfect pit stop, you can't make time in the pits, but you can lose time. Please be cautious and considerate.
9. Starts
We need hosts to run the tournament, they are (by redline-logic) placed in first position. But they are not always in first grid for the start. Therefore - when people join in the right order, the host must let pass 1 to many players.
Two cases are easy: when host has pole and when he is last. The rest is tricky and can cause confusion, therefore here the rules:
The host placed in grid position 2-9 must let pass the racers before him in a safe way and shall not loose his place... pretty hard to achieve.
Participants can decide and must follow the decision on one of points a-c) before the race starts:
a) have an agreement on letting the host go (by all participants)
b) have the agreement of the host to go into last position (strange strategy in a tournament)
c) have the agreement of all racers not to overtake until positions are taken, which means no accidents should happen, which is difficult but feasible, destroy though the fun. Host then will let people know when he waits for the better-gridded guys to overtake and regain place (must not be close after the start where people are nervous already).
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